5/9/2023 0 Comments Call of the sea reviewTwo experienced players can absolutely finish Castles by the Sea in 15 minutes. I played this game multiple times at 2 players and once at 4 players, and even the 4-player game took only 45 minutes including the teach. In a 4-player game, you’ll play only 4 rounds fewer players, and you’ll play more rounds. Games of Castles by the Sea are fast and individual turns are quick. ![]() In my experience, this gives players one final chance to target the player in the lead with hazards before that final scoring action. When players lose pieces in a round, they are compensated with extra building blocks on a future turn.Īfter all of the game’s main rounds are completed, there’s a bonus round: all players get the chance to complete one final hazard movement to try and demolish other players’ work before a final scoring round is done at the end of the game. Each hazard has its own ruleset so you’ll know what’s coming.Įven with these hazards, Castles by the Sea is a very casual game. Or it could mean that all of the figures in a row get wiped. That might mean that everything higher than 2 blocks gets washed away. When a hazard card is revealed, it may or may not have Alert icons (in the form of exclamation points) and when any single hazard has reached 3 or more Alert icons, that hazard takes effect. That may or may not spell disaster for the row/column where that token resides.Įach hazard has its own deck consisting of 6 cards. Of the remaining two tokens, one must be triggered, which means a card from that hazard’s deck is drawn. More of your pieces on the board each turn equals more sand dollars all game long.Īfter scoring that round’s income, the active player will move one of the three hazard tokens around the outside of the board. Rewards come in the form of sand dollars: each placed piece provides an income of 1-2 sand dollars, which are collected both immediately and near the end of each of your turns. Players spend 4-6 rounds placing sand blocks (wooden cubes) on the game board, finding ways to score by placing pieces (meeples and wooden structures) in legal positions. There are a few stones (permanent blocks) on the board that can be used in combination with individual building actions, plus seaweed tokens that offer 2 sand dollars to anyone who builds on those first. The main board is a 3×3 square of tiles: one ocean tile in the middle, with 8 beach tiles surrounding it. Players work against each other to build quickly because these hazards could destroy your hard work. Hazards like “The Terror” (a dog), “The Giant” (a baby) and “The Dragon” (a kite) are making life difficult. In the world of the Shorelings, the beach is a dangerous place. By building up your community and erecting castles for your princess, archers, and guards, your goal is to gain the most sand dollars to win! ![]() The backstory is brief: you lead a band of “Shorelings” who happen to live near the ocean. Brotherwise was kind enough to send a prototype of the game for review just in time for the Kickstarter, going on right now!Ĭastles by the Sea is a building game, accessible to kids as young as 8 (my daughter joined me for one of my plays) and for all types of gamers thanks to a simple set of rules. Chris is one of the founders at Brotherwise Games ( Boss Monster, Overboss, Call to Adventure, Unearth), and he walked me through their next Brotherwise release, Castles by the Sea.ĭesigned by Jon Benjamin and Michael Xuereb, Castles by the Sea offers a light gaming experience for 2-4 players which rewards the spatial puzzle expert as well as fans of other Brotherwise games. I ran into Chris O’Neal at GAMA Expo recently.
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